#ifndef AUDIO_H
#define AUDIO_H


#include <SDL/SDL_mixer.h>
#include <string>
#include <stdlib.h>

using std::string;

class Audio
{
   public:
        Audio(string fileName, int tipo);
        void PlayMusic(int n);
        void PlaySound();
        void Stop();
        string fileName;
        Mix_Chunk *som;
        Mix_Music *musica;
        bool tocando;
};

#endif // AUDIO_H


